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3 year old Jonathan...
3D Head Modeling Software
3D Printing!!! -- A Real Car
Aims of Education
Alexander Calder's Circus
Anatomy of a B1 Battle Droid
Anatomy of a Human
Anatomy of Musical Instruments -- Guitar History
Anatomy of Musical Instruments -- Saxophone
Anatomy of Musical Instruments -- Violin
Architecture -- Apartment Floor Plan
Architecture-- Filoli Gardens and House
Art Project by Google
Artificial Intelligence = AI
Astronomy - Messier Chart
Astronomy - Very Large Telescope
Astronomy -- Constellations
Astronomy -- Galaxies
Astronomy -- Hands-on Universe
Astronomy -- IMax Saturn Spaceship Flyby...
Astronomy -- Night Sky Map
Astronomy -- Orrery Solar System Kit
Astronomy Picture of the Day
Automata - Toys that Move
Batman Paper Model
BioMedical Engineering -- Organ Regeneration
BioMedical Engineering -- Geometry Research about Viruses
Bongard Pattern Recognition Puzzles
CAD Images of Pythagorean Theorem
Careers in Design
Ceramic Tile Designs Worldwide
Clowns Go On Vacation -- Video in Progress
Design Education Blog (K-12)
Doodles -- with Vi Hart
Drones & Society
Drones & Society_Arts
Durer, Albrecht -- Renaissance Man
Engineering -- Introduction
Engineering -- Mechanical Engineering -- MIT Open Courseware
Engineering for the Other 90%
Engineering HS Model Bridge Contest
Engineering of Everyday Things -- Page 7 Xray Photographs
Engineering of Everyday Things -- Curriculum Outline
Engineering of Everyday Things -- Page 1 Photograph Introduction
Engineering of Everyday Things -- Page 2 Lesson Plan
Engineering of Everyday Things -- Page 3 Teachers' Guide
Engineering of Everyday Things -- Page 4 Cool Stuff_Book Cover
Engineering of Everyday Things -- Page 5 Cool Stuff_ Book Photos
Engineering of Everyday Things -- Page 6 Cool Stuff_Book Photos_2
Engineering, Go For It!
Evolution of Feathers
Fairchild Tropical Botanic Garden
Flickr_ Math World photos
Fractal Arts Tutorial
Fractals -- What are Fractals?
Fractals and Benoit Mandelbrot
Fractals PBL Curriculum
Geometric Delights -- a blog
Geometry Course -- Open Reference interactive excellent course
Geometry History & Quotations
GeoSphere Gears in Motion
Glass Ball Juggler
GPS = Global Positioning System
Graphic Arts and Design
Hathi Trust -- Digitized Books
Heilbrunn Timeline of Art History
History of Engineering
History of Mathematics
History of the Computer Timeline
How do you... List of 100 Topics
How it's Made -- Science Channel
How to... Instructional Essay Writing
Human Geometry & the Performing Arts
India Arts - Kolam
Jobs, Steve - Apple
Kinetic Geometry Sculpture
Magic Mirror Box
Mathematics and Multimedia
Moon Express, Inc.
Museum of Mathematics
National Geographic Magazine
Nets for Geometric Solids
NOVA -- PBS TV -- Science
Orchids (and other Flowers)
Origami -- Erik Demaine -- MIT Geometry
Origami -- Robert Lang
Origami -- Sara Adams
Origami Resource Center -- K-12
Paper Craft -- Valentine's Cake
Paper Models of Polyhedra
Papercraft and Model-Building
Patents -- Apple, Inc.
Patents -- Google Search
Pavilion of Polyhedreality
Privacy in the Digital World...
Puppets and How to Make Them
Quilt Design Patterns
Spirals in Nature
Sports Courts and Fields
Tiffany Stained-Glass Lamps
Tools of Science and Math
Tools of Science and Math 2
Tools of Science and Math 3
Tools of Science and Math 4
Tools of Science and Math 5
Toys from Trash
Tsunami Wave (Physics) -- Tragedy in Japan
Union of Concerned Scientists
Wikis in the Classroom
Bongard Pattern Recognition Puzzles
Bongard Pattern Recognition Puzzles/Problems
The original 100 problems/puzzles were created by the Russian Scientist of Human Cognition, Mikhail Bongard
in the Appendix of his book of the same name, Bongard Pattern Recognition (circa 1967).
Cognitive Science deals with understanding how humans think, remember, reason, and learn.
It can relate to consciousness and intellectual activities such as language acquisition and mathematics, etc.
Cognitive Sciences led to research in Artificial Intelligence (AI) and Robotics:
How to make machines with sensory capabilities (using mechanical and electronic sensors) and productive capabilities
involving tools, manipulations, and manufacturing, etc. Studying Human Cognition led to studying Machine Cognition
which led to the development of Androids: a mobile robot usually with a human form.
If this sounds like a bunch of Science Fiction nonsense, take a deep breath and read on...
Science and Technology can be great benefits to Society, but they also can be used in very destructive ways:
The annual Nobel Prize for Peace was created by Mr. Alfred Nobel, who was the scientist who discovered in his laboratory how to make dynamite; which Industries and Nations then used to make explosives and bombs.
(excerpt from Wikipedia: "Alfred Nobel was a
chemist, engineer, innovator, and armaments manufacturer. He is the
. Nobel also owned
, which he had redirected from its previous role as primarily an iron and steel producer to a major manufacturer of cannon and other armaments. Nobel held 355 different patents,
being the most famous. In his last will,
he used his enormous fortune to institute the
was named after him.")
Albert Einstein and other Atomic Scientists from the World War II Era had to advise President Roosevelt and his Chief National Security Advisors about the imminent invention and use of the first Atomic Bombs, based on the Science of radioactive elements and their nuclear chain reactions. The inevitable result was the Nuclear Arms Race (Armaments and Weapons of Mass Destruction) between the then Soviet Union and the United States.
Now, Machine Cognition Systems from Androids have led to the the commercial production of "Actroids" by a Corporation in Japan.
Here is the Wikipedia article with photographs and other links to the new now "Ethical Issues" involved for Society...
An "Actroid is a humanoid robot with strong graphic human likeness that can mimic such lifelike functions such as blinking, speaking,
And if you start to play around and/or study the Bongard Pattern Recognition Puzzles/Problems, which I encourage you to do,
please be aware of how Science and Mathematics and Technology can quickly lead to some Major Developments in Society
"as we know it" and "in the near future" which is "Now"...
See the Page "Artificial Intelligence = AI" and the two fascinating article-links to WIRED Magazine and DARPA...
"Knowlege is Power." and "In Dreams begin Responsibilities."
For me, "Geometry is the opposite of boring... It is the Pursuit of Life itself..."
And here is a link to one of the Leaders of AI Research and Philosophy, back in 1995: Douglas R. Hofstader:
"on seeing A's and seeing As" (He is Totally Awesome!)
a not-so-easy article to read thoroughly...
but very valuable to skim and focus on selected parts:
his Pictures and Charts of alphabets and letters sections and research diagrams etc.
and then especially his conclusion section, where his article's 'mysterious title' is wonderfully explained. :-)
A as in Allen... :-)
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